The Design and Implementation of An Object-Oriented Toolkit for 3D Graphics and Visualization

Two important trends are emerging in the computer industry. These are the development of object-oriented systems and the use of more complex user interface methods, especially the use of 3D computer graphics and visualization. Object-oriented systems offer the possibility to create better, more maintainable systems with reusable software components. Computer graphics offers a window into the computer and the virtual worlds created there; and when coupled with visualization, enables users to rapidly explore and understand complex systems. Taken together, these two trends will be major forces as the computer industry moves into the 21st century.

It is clear that 3D graphics and visualization are entering mainstream use. As evidence of this we cite the wide spread use of 3D graphics in the entertainment and gaming industries, and its support on the PC. For example, there are now several 3D graphics software API’s on the PC, including OpenGL [1], and hardware boards ranging in cost from hundreds to thousands of US dollars.

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