It is a well-known fact that most software projects fail. Drawing important lessons from common failures is the goal of Bitter Java. Reusing design patterns is not enough for success: patterns are like partial maps of dangerous terrain. They help, but don't prevent you from getting lost. Bitter Java teaches you how to recognize when you are lost, and how to get back on the right path. It illustrates common pitfalls of Java programming through code examples; it then refactors the code and explains why the new solutions are safe. This book is a systematic account of common server-side Java programming mistakes, their causes and solutions. It covers antipatterns for base Java and J2EE concepts such as Servlets, JSPs, EJBs, enterprise connection models, and scalability. If you are an intermediate Java programmer, analyst or architect eager to avoid the bitter experiences of others, this book is for you. After studying antipatterns in this book such as: Book Reviews "Reading this book is like having a consultant guiding you on various aspects of project design for server-side Java coding...save big bucks by reading this book instead of hiring a consultant."DESCRIPTION
"Not only is this book an incredibly useful tool, but it also manages to be a fairly entertaining read! ...Best of all, this book will leave you with an instinctive sense for the antipatterns that you'll face in your future projects, so you can keep your Java brewing smooth and sweet."
--SitePoint Tech Times
"Bitter Java is an excellent example of not having to reinvent the wheel...a superbly presented guide...an essential, core addition to the Java user's reference shelf collection."
--Wisconsin Bookwatch
--Compunotes.com
Bitter Java ebook
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Ebook java Swing
has something for all Java audiences, but is mainly intended for experienced and advanced GUI developers. Each chapter begins with a discussion of relevant classes and interfaces, often interspersed with small example applications to demonstrate key features. The remainder is then devoted to extensive, real-world examples that are explained thoroughly and are often built on top of one another. These examples are the main thrust of this book and make up most of its content. |
Each Swing component is covered in depth with several accompanying examples. The authors have also identified five areas of Swing that deserve significantly more attention than others due to their size and complexity: the text package, the tree package, the table package, MDI environments, and pluggable look and feel. Thus, you will find the examples of this material particularly extensive. Additionaly, the authors have included chapters on five special topics: Java2D, Printing, Accessibility, JavaHelp, and CORBA -- all in terms of Swing.
swingdoc.zip: All chapters in Word '97 format (2.7 MB).
All chapter examples (7.0 MB) can be found here
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Intellectual Access to Digital Art-Objects
Erwin Panofsky, arguably one of the most influential thinkers of the modern era, is most commonly associated with his "Studies in Iconology,” a series of lectures published in English in 1955. In these lectures, he describes a theoretical system that allows for interpretations of Renaissance paintings in light of philosophy, classical mythology, and general humanistic knowledge. What was particularly distinctive about this methodology was his claim that it held the key to the history of artistic styles as an expression or manifestation of changing worldviews, or Weltanschauung.
This approach, which had a basis in the philosophical system of Georg Fredrich Hegel, essentially says that the course of human history "resembles a clockwork of wheels within wheels activated by the unfolding spirit of mankind, a spirit that animates art, no less than science, law, or religion, in a precise and determined way" (Gombrich, 1996). Because of this intermingling of fields within the scope of human endeavor, a successful art historian would have to be familiar with most of the other historical disciplines to produce the parallels from philosophy, poetry, and all the other aspects of the past. This interpretative method guaranteed art historians a place in the nexus of the humanities, and allowed Panofsky to find ingenious parallels between art and contemporary (meaning contemporary to the painting) culture.
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The Design and Implementation of An Object-Oriented Toolkit for 3D Graphics and Visualization
Two important trends are emerging in the computer industry. These are the development of object-oriented systems and the use of more complex user interface methods, especially the use of 3D computer graphics and visualization. Object-oriented systems offer the possibility to create better, more maintainable systems with reusable software components. Computer graphics offers a window into the computer and the virtual worlds created there; and when coupled with visualization, enables users to rapidly explore and understand complex systems. Taken together, these two trends will be major forces as the computer industry moves into the 21st century.
It is clear that 3D graphics and visualization are entering mainstream use. As evidence of this we cite the wide spread use of 3D graphics in the entertainment and gaming industries, and its support on the PC. For example, there are now several 3D graphics software API’s on the PC, including OpenGL [1], and hardware boards ranging in cost from hundreds to thousands of US dollars.
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Ebook Resistance Training for Health
Increasing physical activity and participation in an aerobic endurance exercise program have been shown to decrease the risk of chronic diseases (e.g., coronary heart disease [CHD], stroke, osteoporosis, diabetes, obesity/weight control), which have become the leading causes of morbidity and mortality in the United States. The American Heart Association (AHA) has identified physical inactivity as a primary risk factor for the development of CHD along with cigarette smoking, high blood pressure, and elevated levels of cholesterol. As an intervention, the American College of Sports Medicine (ACSM), the AHA, and the Surgeon General’s Report on Physical Activity and Health all have established guidelines for aerobic exercise programs designed to positively affect health status. These recommendations are based on a preponderance of evidence establishing the effect of exercise on disease prevention (see Figure 14.1).
The effects of resistive type exercise (strength training) on health status have been largely overlooked. Traditionally, strength training has been seen as a means of improving muscular strength and endurance (muscle mass) and power, but not as a means for improving health. There is increasing evidence that strength training plays a significant role in many health factors (see Figure 14.1). The ACSM (1990, 1995), AHA (1995), and the Surgeon General’s Report on Physical Activity and Health (1996) all have recognized the importance of strength training as an important component of health. These organizations have recommended performing 1 set of 8–12 repetitions of 8–10 exercises 2–3 times per week for persons under 50 years of age and the same regimen using 10–15 epetitions for persons over 50 years of age.
The research and rationale for this exercise prescription have been reviewed (ACSM, 1990; Pollock et al., 1994; Feigenbaum & Pollock, 1997). Although greater intensity (fewer repetitions and greater weight) with multiple sets can elicit greater improvements in strength and power, it may not be appropriate for older nonathletic participants. A regimen of 8–12 or 10–15 repetitions appears to be an adequate balance for developing both muscular strength and endurance. The research suggests that 80–90% of the strength gains can be elicited using this regimen compared to the high volume types of programs. Thus, because time is an important factor for program compliance, the above recommended guidelines seem appropriate. Although more research is necessary to confirm the best combination of intensity (repetitions, weight, sets) for older or more fragile participants, it appears that the 10–15 repetition guideline may create less joint stress and injury than the 8–12 repetition program.
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Teaching an Old Economy Company New Economy Tricks
In recent years, issues traditionally associated with the field of Technical communication have been increasingly referred to in business settings as "knowledge management." Technical communicators generally contribute to knowledge management through their skills of audience analysis, interviews, and research synthesizing relevant knowledge from volumes of information and compiling that knowledge into printed and electronic forms.
CONTENTS
ABSTRACT
LIST OF FIGURES
CHAPTER
- I. FROM THE INDUSTRIAL AGE TO THE KNOWLEDGE AGE
- Technological Evolutions and Revolutions
Information Age Technology
Digitization
Many Forms of Information
From Information to Knowledge
The New Organizational Wealth
Technical Communication, Rhetoric, and Knowledge Management
Knowledge Management's Multiplicity of Definitions
Uniting Common Perspectives on Knowledge Management
Document-centered Knowledge Management
Technological Knowledge Management
Socio-organizational Knowledge Management
Knowledge Organization
The Spectrum of Knowledge Management
II. KNOWLEDGE MANAGEMENT AND ACME IT
- The Codification and Personalization Approaches to Knowledge Management
Barriers to Integration
Drivers for Integration
Acme IT's Knowledge Management Initiative
What Acme IT Does
Reorganizing Acme IT
Strategic Vision of the Knowledge Management Initiative
Measuring the Value of Knowledge Management: Tangible and Intangible
Business Context for Knowledge Management
Communities Within the GKMI
Uniting Codification and Personalization Approaches to Knowledge Management
m. METHODOLOGY
- NATURALISTIC INQUIRY
Emergent Design
THE CASE STUDY
THE EXPLORATORY STAGE
Stages Two and Three: Interviews and Participant Observation
Interviews
Observation
Quality Criteria for the Study
IV. DATA COLLECTION
- Introduction
Acme IT From the Outside In
Contrasts and Conflicts in Leadership
Interviews
Absence of KM Training and Education
Communication
Control
Final Comments on the Data Presented
V. CONCLUSIONS
- The Old Economy
The Old Economy and Codification Approaches to Knowledge Management
The New Economy
The New Economy and Personalization Approaches to Knowledge Management
An Old Economy Company in New Economy Clothes
Knowledge Management: A General Business Strategy for the New Economy
Knowledge Management Meets the Old Economy Filter
A Final Though On Old Economy Companies and Knowledge Management
VI. KNOWLEDGE MANAGEMENT AND TECHNICAL COMMUNICATION
- Core Competencies of Technical Communication and Knowledge Management
Leadership Opportunities for Technical Communicators
Where the Puck is Going to Be: The Future of Knowledge Management
Opportunities for Technical Communicators
BIBLIOGRAPHY
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The Economic Feasibility of Ethanol Production From Sugar in The United States
The Central American—Dominican Republic—United States Free Trade Agreement (CAFTADR) focused the attention of many in the U.S. sugar industry on the feasibility of converting sugar into ethanol as a new market opportunity for sugar beet and sugarcane producers, as well as a means to help support sugar prices received by producers by reducing the supply of sugar for food use in the domestic market.
The purpose of this report is to investigate the feasibility of producing ethanol from sugar feedstocks in the United States. In the production of ethanol from sugar, five potential feedstocks are examined in this report. These feedstocks include: (1) sugarcane juice, (2) sugar beet juice, (3) cane/beet molasses, (4) raw sugar, and (5) refined sugar. Estimated costs of producing ethanol from these feedstocks are presented along with a discussion of future technologies that may have the potential of reducing the cost of converting sugar feedstocks into ethanol. Comparisons of the cost of producing ethanol from sugar feedstocks are made with grain feedstocks, primarily corn.
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